World NPCs

World NPCs are (typically neutral) Humanoids found in Ragnorium. World NPCs typically have dialogue when interacted with, and some can be traded with or recruited to the colony.

Behavior
Most World NPCs are stationary, whether in a specific part of a Planet's map, or spawned in from a Shared Objective. If attacked or otherwise provoked, they permanently become hostile and will attack your colonists.

Trading
Certain World NPCs allow to trade items. World NPCs that spawn at Trader Stalls can have their trading automated. Trading requires a colonist to bring the resources to the NPC, at which point they are replaced with whatever the NPC will trade them for. Very likely, the colonist will then store the received items.

Bugs

 * World NPCs can sometimes become hostile even if not attacked. For example, carrying portable objects near world NPCs can make them hostile. Certain ranged weapons can also upset world NPCs unintentionally.